Pulldownit maya baked transforms flipping
This will allow you to re-parent these curves anywhere inside the scene. Pressing this button will move the selected curves under their own separate transforms within the Outliner. Here you will see the two buttons which will allow you to separate or copy the curves. Once the curves are selected in the Outliner go to the Attribute Editor and switch to CurvesFromStrands* tab. Merely selecting the curves inside viewport will not work. It is useful to select some curves inside the viewport first and note their name, before re-selecting them in Outliner. To use these options you first need to select one or more resulting NURBS curves in Maya's Outliner. To bypass this we added two options for separating resulting curves: Separate Selected Curves and Copy Selected Curves. This also means that copying or moving the resulting NURBS curves will force Maya to copy Ornatrix operator stack which is not desirable. This is done to keep the scene and its DAG hierarchy simple while also retaining proper procedural history for the resulting curves. NURBS curves generated by this operator are linked to their source Ornatrix strands and their transform (as opposed to having their own individual transforms). The shape object will be converted to curves. Click the Curves from Strands button on the Ornatrix Shelf.Select the hair or guides shape inside Maya.Curves generated by Ornatrix will continue to be driven using the operator stack allowing for non-destructive updates as well as simulation. This can be done using the Curves from Strands operator. To allow Ornatrix to communicate with other parts of Maya's pipeline it is often necessary to convert guides or hair created in Ornatrix into Maya NURBS curves. The groom changes when moving the vertices on the distribution surface.Clumps disappear when reloading the scene.Unable to manipulate guides roots using the transformation tools.Guide Shape Changes After Duplicating a Part of Base Mesh.
Strands Flipping on a Deforming Base Mesh.Guides or Hair are not Displayed in Viewport.Creating hair, beard, eyelashes and eyebrows.Making-of Someone (Facial hair breakdown).Controlling Parameters with Mesh Vertex Colors.